LH Reborn — Laghaim Online

Game Guide

Making Level 195 and 261 weapons

Level 195 / 200 Platinum weapons are made by the Platinum maker in Dekardi. Level 261 weapons are mixed by the Aidia Mixing Merchant in Laglamia, from capsules a Human gathers from Monsters with the Collecting Device.

Level 195 / 200 Platinum weapons

NPC Platinum maker — Dekardi Position 677, 562 — Turns an old weapon or armour piece + Magic Platinum into a Platinum weapon (a second one stands at 920, 669)

  1. Talk to the Platinum maker and pick a weapon or armour piece from the bag that meets the rule (table below)
  2. Pick 1-5 Magic Platinum: the more you put in, the better the chance. The window shows the chance before you confirm
  3. Each try costs 1,000,000 Lime
Level of the item put inPlus neededChance (1 → 5 Magic Platinum)
1-30exactly +517% → 21%
31-60+53% → 8%
61-90+4 or more+4: 4% → 10% · +5: 5% → 12%
91-120+3 or more+3: 5% → 12% · +4: 6% → 14% · +5: 9% → 17%
121-150+2 or more+2: 12% → 20% · +3: 15% → 27% · +4: 21% → 33% · +5: 23% → 35%
151 and abovenot accepted-

Below Level 181 the plus counts upgrade stones: +2 = 3 stones, +3 = 6, +4 = 10, +5 = 15 · the chance never goes above 50%

  • Success: one random Platinum weapon. 41% of the time it is the Mystic Dual Sword or the Battle Hammer (Level 200), otherwise one of the five Level 195 weapons
  • The new weapon gets a random plus: mostly +0 or +1, rarely +2 up to +6
  • Win or lose, the item, the Magic Platinum and the Lime are used up
  • Twilight Sword — Level 195 sword
  • Glorious Axe — Level 195 axe
  • Silverwing Staff — Level 195 staff
  • Sphinx Ring — Level 195 ring (Aidia)
  • Wave Rifle — Level 195 rifle
  • Mystic Dual Sword — Level 200 dual sword (Hybrider)
  • Battle Hammer — Level 200 hammer (Hybrider)

Platinum weapon → Platinum armour

Put in a Platinum weapon instead and you get one random Platinum armour piece (helmet 33% · armour 27% · pants 21% · boots 18%). The chance follows the plus of a Level 195 weapon: +0 gives 21% → 29%, +1 27% → 35%, +2 33% → 45%, +3 or more 40% → 50% (1 → 5 Magic Platinum) · the Mystic Dual Sword and the Battle Hammer have a lower chance, as their plus gives no starting chance

Level 261 weapons

NPC Aidia Mixing Merchant — Laglamia Position 627, 540 — Mixes Level 261 weapons from capsules + Magic Platinum + Lime, always succeeds

  1. Talk to the Aidia Mixing Merchant: the window lists all seven Level 261 weapons
  2. Click the weapon you want: the window shows what it takes and how many of each you have in the bag now (red = not enough yet)
  3. When everything is there, press Combine and the weapon is yours at once
MaterialAmount
Harpoon Capsule5
Khan Capsule5
Dragon Capsule3
Spirit Capsule3
Magic Platinum6
Lime150,000,000

Every weapon takes the same materials. Items with a time limit cannot be used

  • Defeat Sword — sword
  • Havoc Axe — axe
  • Ruin Staff — staff
  • Crumble Gun — gun
  • Devil Ring — ring (Aidia)
  • Blood Dual Sword — dual sword (Hybrider)
  • Spike hammer — hammer (Hybrider)
  • Magic Platinum

Gathering capsules with the Collecting Device

Capsules are not dropped: a Human gathers them from Monsters with the Collecting Device worn in the cloak slot, using the Skill Machine Operation Skill (learnt from Level 150) on a Monster that gives capsules

  • Collecting Device — 50 EP for every try
MonsterMapGivesStarting chance
Xpier KabalDekadunCell Capsule3%
Mace torturerDekadunGenetic Capsule0.8%
Dupe Rack HarpoonDekadunHarpoon Capsule0.2%
GonetorDekarenNormal Hyper Capsule15%
WolfenDekarenControl Kit5%
GonmaDekarenHigh-Quality Hyper Capsule10%
Sickle KhanDekarenAntibiotic Capsule1%
KhanDekarenKhan Capsule0.2%
Dread Knight / Dread TemplarSea RoostSpirit Capsule0.04%
Earth Dragon / Sky DragonPharosDragon Capsule0.2%

Bold = the capsules the Level 261 weapons need · a mutant Monster gives four times the chance

Monster's remaining HPChance
above 75%a tenth of the starting chance
51-75%three tenths
26-50%half
6-25%seven tenths
5% or lessthe full starting chance

Bring the Monster's HP down first, then gather, for the best chance

  • Each Monster allows 10 tries, counted for everyone together. After one success that Monster gives nothing more until it appears again
  • Every try shows a mark over the Monster's head saying whether it worked; the players around see it too
  • Whoever wears a Collecting Device sees a mark over Monsters that have nothing left, so no EP is wasted
  • With a full bag the capsule does not go in, and that Monster can still be gathered from

Magic Platinum is dropped by Monsters: see Item search