Maps and warp gates
Every Map in the game, how to travel between Maps through warp gates, the Level needed to enter, and Items for travelling. Positions given are the numbers shown under the minimap in the game
How to use a warp gate
- Walk to the warp gate and point the mouse at the gate itself; the cursor changes to a door
- Click the gate to see the list of Maps you can go to, with the Level needed and the toll (if any)
- Choose your destination
- Some places have no gate but an NPC called Belion; click to talk to the NPC instead
- You must stand near the gate; if you are far away, your character walks there first
- Some destinations need an Item in your bag (it is not used up) or a toll in Lime
- Changing Map makes you leave your Party, but buffs from Items stay
- If the destination Map is temporarily closed, the game tells you and does not move your character
All Maps
| Map | What it is | Level to enter |
|---|---|---|
| Laglamia | Starting town and hunting fields | Any Level |
| Dekardi | Town and hunting fields · the Pet NPCs are here | Any Level |
| Dekaren | Party Dungeon (each Party gets its own rooms) | Any Level |
| Shilon | Town and hunting fields · castle war | Any Level |
| Sea Roost | Dungeon | Any Level |
| Pharos | Floating islands (you need a flight stone to cross between islands) | Any Level |
| Great White Horn | Town and hunting fields · castle war | Any Level |
| Genus | Dungeon (White Dungeon) | 250 |
| Dmitron | Town and hunting fields | 275 through the gate |
| Turan, Balkariya, Barsha, Queiz, Beargrid | Boss castles | 275 |
| Marboden | Final Boss castle | 275 and a Port of Marboden |
| Abandoned Ruins | Ruins | 350 and a Ruins of Abandoned Device |
| Ruins S2 | Ruins | 400 |
| Ruins S3 | Ruins | 400 (entered with the Contaminated Desert Pass) |
| Ruins S4 | Ruins | 500 |
To see which Monsters live on which Map and at what Level, use the Monster Search page in the Game Info menu
Warp gates of each Map
| On Map | Gate | Position | Goes to |
|---|---|---|---|
| Laglamia | Warp gate (well) | 702, 562 | Dekardi · Shilon · Pharos · Great White Horn |
| Dekardi | Warp gate | 659, 630 | Laglamia · Shilon · Great White Horn |
| Dekardi | Dungeon 1 entrance | 186, 1052 | Dekaren |
| Dekardi | Dungeon 2 entrance | 1211, 378 | Dekadun |
| Shilon | Warp gate | 740, 1155 | Laglamia · Dekardi |
| Shilon | Dungeon 3 entrance | 1066, 576 | Sea Roost |
| Sea Roost | Exit | 28, 3 | Shilon |
| Sea Roost | Gate to Pharos | 371, 283 | Pharos |
| Pharos | Warp gate | 140, 118 | Sea Roost |
| Pharos | Warp gate | 1174, 1185 | Laglamia |
| Great White Horn | Warp gate | 862, 820 | Dekardi · Laglamia |
| Great White Horn | Dungeon 4 entrance | 1054, 1134 | Genus (Level 250) |
| Genus | Exit | 58, 30 | Great White Horn |
| Genus | Gate to Dmitron | 380, 250 | Dmitron (Level 275), open only while the shops in the central square are open |
| Dmitron | Town warp gate | 1080, 677 | Laglamia · Genus · places within Dmitron |
| Dmitron | Belion | 198, 1073 | All 6 Boss castles · Abandoned Ruins |
| Every Boss castle | Belion | Near the entry point | Dmitron |
| Abandoned Ruins | Belion (2 places) | 38, 594 and 402, 37 | Dmitron · Ruins S2 (Level 400) |
| Ruins S2 | Belion (2 places) | 360, 704 and 81, 705 | Abandoned Ruins · Ruins S3 (Level 400) · Ruins S4 (Level 500) |
| Ruins S3 | Belion | 1224, 1221 | Laglamia · Ruins S2 |
| Ruins S4 | Warp gate | 1232, 511 | Ruins S2 |
The Ruins S4 destination does not appear in the list until your character reaches Level 500
In Genus the shops in the central square are open 20 minutes, closed 10 minutes in turn. The gate to Dmitron works only while the shops are open
Travelling within Dmitron
Dmitron is a large Map with warp points (Portals) inside it linking the town with its different areas
| Warp point | Position | Goes to | Toll |
|---|---|---|---|
| Town warp gate | 1080, 677 | Green Hill · Polluted Zone · Ancient Graveyard · Abandoned City · Magria Castle | 40,000 Lime per trip |
| Portal Green Hill | 946, 225 | Back to Dmitron town | 40,000 Lime |
| Portal Polluted Zone | 286, 450 | Back to Dmitron town | 40,000 Lime |
| Portal Ancient Graveyard | 674, 792 | Back to Dmitron town | 40,000 Lime |
| Portal Abandoned City | 550, 978 | Back to Dmitron town | 40,000 Lime |
| Portal Magria Castle | 208, 1063 | Back to Dmitron town | 40,000 Lime |
| Ruins Entrance (at Green Hill) | 802, 145 | The Serpent Queen's ancient ruins | Free |
| Ruins Exit | 887, 1194 | Back to Dmitron town | Free |
The NPC Belion in Dmitron (198, 1073, near Magria Castle) takes you to the Boss castles: Turan, Balkariya, Barsha, Queiz, Beargrid (Level 275) · Marboden (Level 275 and a Port of Marboden in your bag) · Abandoned Ruins (Level 350 and a Ruins of Abandoned Device in your bag)
Dekaren: a Dungeon for Parties
- Enter through the Dungeon 1 entrance in Dekardi (186, 1052) and you arrive in the waiting room, which is a safe area
- Form your Party in the waiting room (because changing Map drops you from your Party). You can also go in alone
- Walk to the floor 1 door (815, 175) and enter; your Party gets its own private Dungeon
- Clear the rooms in order up to the last room of floor 1, destroy the stone door, then go up to floor 2
- Floor 2 has 5 waves of Monsters followed by a Boss. 60 seconds after the Boss dies, everyone goes back to the waiting room
- Difficulty follows the Party's average Level when it enters (under 150 / 150-199 / 200-249 / 250-299 / 300 and up)
- If you have a Dekarans Key, use it at the iron door at the start to get a different route
- Using a return-to-town Item in the Dungeon brings you back to the waiting room
- Leave Dekaren through the Exit door in the waiting room (747, 175)
- While you play, on-screen messages tell you how it is going: the door has opened, the waves left (5, 4, 3, 2, 1), the Boss has appeared, and the Dungeon is closing
Items for travelling
Put them in a quick slot and use them (the return-to-town Item can also be right-clicked in your bag)
- Return to Town — Takes you back to the respawn point of the Map you are on. Cannot be used in town. Sold in town shops, e.g. the Doctor in Laglamia
- Zone Warp — Lets you go to a main Map without walking to a gate. Sold in town shops
- Memory Warp — Saves up to 5 positions and warps you back to them (within the same Map)
- Contaminated Desert Pass — Takes you into Ruins S3 from anywhere (Level 400); the other way in is a Belion of Ruins S2
- Travel Items cannot be used while dead, while carrying a crystal or flag in a war, or in a Guild Hunt
- Memory Warp cannot be used in Dekaren, Genus or Ruins S3
- Kailipton has the Skill Return to Village to go back to the Map's respawn point, and Aidia has the Skill Teleport for a short jump
