LH Reborn — Laghaim Online

Game Guide

Guild

Creating a Guild, Guild ranks, the Guild warehouse, Guild Hunt, castle war and the rights of the Guild that holds a castle.

Creating and joining a Guild

  • Open the Guild window with the G key
  • Creating a Guild costs 10,000,000 Lime: choose a name of 3-20 characters and send a logo
  • The logo must be a .png or .webp file with a transparent background, no larger than 5 MB
  • After creation the Guild is waiting for approval by the team (name and logo are checked). If it is not approved, the Lime comes back in full through the delivery box, with the reason shown in the Guild window
  • Applying to a Guild: pick a Guild from the list in the Guild window and send an application, then wait for the Master or a Vice Master to approve it

Ranks and rights

RankWhat they can do
Master (1 person)Everything · appoint and remove Vice Masters · hand the Guild over · change the logo
Vice Master (2 people: Right Hand and Left Hand)Approve applications · invite · kick members · edit the notice · use the Guild warehouse · book Guild Hunt · manage the castle
MemberView the information and the Guild warehouse

The Right Hand and Left Hand have the same rights; only the title differs

  • The Master cannot leave the Guild until they hand the Guild over to someone else
  • A Guild has its own Level. It gains EXP when members hunt Monsters (this is not taken from the members' EXP) and levels up by itself when the EXP is reached
  • Players of the same Guild cannot attack each other in any case
  • Players who have linked a Discord account on the website's account page automatically get their Guild's voice room in the game's Discord

Guild warehouse

  • It is the Warehouse tab of the Guild window, with 250 slots. Identical Items stack up to 300, and it can hold Lime
  • The Master and Vice Masters can deposit and withdraw; members can only look
  • Depositing and withdrawing only work while your character is in Laglamia (you can view the list anywhere). There is no fee
  • Cannot be deposited: Items that cannot be traded, time-limited Items and Pet eggs
  • Castle war rewards go into the Guild warehouse automatically, and the Guild Hunt booking fee is paid from the Lime in the Guild warehouse

Guild Hunt

Guild Hunt is a Guild-only hunt in a special area, in Shilon and Great White Horn. Rounds must be booked in advance with the NPC Guild Hunt Manager

NPC Guild Hunt Manager — Shilon Position 773, 1138 — Books Guild Hunt rounds for Shilon · in Great White Horn he stands at 892, 805

Booking

  • 5 rounds a day (Thai time): 00:00, 20:00, 21:00, 22:00, 23:00, about 50 minutes each
  • You can only book for tomorrow and the day after, 1 round per Guild per day per Map
  • The Master or a Vice Master books. The fee of 3,000,000 Lime is paid from the Lime in the Guild warehouse (10% off for the Guild that holds a castle)
  • You can cancel and get half the money back
  • You can add 1 Evolution Ball when booking (taken from the booker's bag). The Monsters then scale to the number and Levels of the players taking part, and give full EXP (normally this hunt gives half EXP)

Hunt day

  1. When the time comes, Guild members enter through the space gate near town: Shilon at 675, 1160 · Great White Horn at 880, 741. Up to 20 people can enter, and late entry is allowed
  2. Monsters come in waves. Break the Space Crystal 10 times (the crystal comes back after it breaks). The more times it breaks, the tougher the Monsters get
  3. On the 10th break the Boss appears in the Boss room with its minions, and the Boss room door opens
  4. The hunt ends only when time runs out. What you get is the Items the Monsters and the Boss Drop
  • There is no PvP in the hunt area
  • Your Pet is put away when you enter and does not come back by itself. After leaving, take it back at the Veterinary or use a recall Item
  • Warp Items, Teleport and return-to-town Skills cannot be used in the hunt area. If you die you revive in the hunt's starting room

Castle war

Castle war takes place in Shilon and Great White Horn at times the team announces. During the war the whole Map is a combat area except the town: you can attack players with no penalty, and a war status window with a countdown appears on screen

MapSteps
Shilon1) Destroy the 4 towers (once 3 break, the front gate opens) 2) Kill the Shilon Master in the castle 3) Whoever kills it carries the crystal
Great White Horn1) Destroy the outer gate, then the inner gate 2) Destroy the Crystal Sealing Tower in the middle of the castle 3) Whoever destroys it carries the crystal · there are also 4 flags at the outer castles to fight over

Score

EventGuild score
Gaining the crystal+500
Holding the crystal+10 per second
Killing the crystal carrier+1,000 (the crystal goes to the killer, or falls to the ground)
Crystal carrier killedThe carrier's Guild -100
Killing another side's player inside the castle+30 to +100
Holding the crystal at the end+6,000

The Guild with the highest score when time runs out wins and takes the castle. You must be in a Guild to carry the crystal and score

Crystal or flag carrier

  • Grows bigger and shows an HP bar to everyone · cannot run (walks only)
  • Hits players 2 times harder and takes half damage
  • Cannot use Dash, Teleport, hiding or warp Items
  • If the carrier leaves the castle area or the game, the crystal or flag goes back to its original spot
  • Rewards for the winning Guild (Items, Lime, Guild Points as the team sets them) go into the Guild warehouse automatically
  • In Great White Horn during the war there are warp plates in front of the castle: stopping on the middle plate sends you to the main castle's west entrance (999, 582)
  • If an attack on a war target does not land, the game tells you why, for example the gate is still closed or your Guild holds the castle

Rights of the Guild that holds a castle

The Master and Vice Masters of the Guild that holds a castle press the Castle button in the Guild window to manage it (they must be in that castle's Map)

  • Tax: set a rate from -10% to +20%, which changes NPC shop prices in that Map. Tax income builds up in the castle vault and can be withdrawn into the Guild warehouse
  • Members of the castle's Guild buy things in the castle more cheaply, and get a discount on sex / hair changes in their own Map
  • 2 Monster controllers in the castle: with full energy the Monsters of the Map are weaker; if it runs out, the Monsters get stronger. Refill with an Energy Ball or turn on automatic charging from the castle vault
  • In Shilon you can choose the type and armour of the towers that defend the castle in the next war